Darth Machis The Liberator
It has been said by the nobles of the galaxy that a leader is born, not made. Obviously, the nobility would prefer to close the doors to their ranks. Oppositely, one could say a Sith is made, not born. Through crucibles of passion and rage, truly awful Sith are shaped and pushed by the people, circumstances, and conflicts around them. The formation of a Sith is a kind of philosophical alchemy in which all the parts and members of a force user are sacrificed so that a new being, fearful and powerful, arises wholly different from what he once was in both disposition and appearance. This is no different for the person of history known as Darth Machis: “The Liberator”.
Born into the royal family on the planet Cordo, Elding Ruko rarely worked manual labor. This was particularly notable, mainly because Cordo is rich with a certain isotope of carbon (C15) used in durasteel alloy that is somewhat uncommon in the galaxy. The majority of the populace worked for their entire lives either stripping or processing the carbon deposits within Cordo’s crust. Often Elding would wonder why he was different than the less fortunate citizens of Cordo. He was reprimanded many times for asking these questions and was always told that the royalty had to “protect the citizens of Cordo.” Elding eventually listened, and as he showed much ingenuity, he was encouraged to devote himself to discovery, science, and inventing.
During Elding’s childhood, the Republic’s corporations eyed Cordo hungrily. A number of corporations tried to illegally land troops on Cordo’s surface and hastily declare it a colony before any agency was the wiser. With riches to spare, Cordo’s King took great pains to lobby those Senators and Sectors which benefited most from his planets’ resources. Due to economic factors, import tariffs, and some not so subtle hints, a group of Senators realized they could get their Carbon 15 cheaper if Cordo was a part of the Republic. Cordo was nominated for colonization, assigned to a committee, and approved in no more than 6 days. In 7, the Cordo ruling family had been captured and put to work in the C15 fields. The King had met with an accidental, but rather timely demise a few months after Cordo’s colonization.
On the C15 farms, Elding saw the disregard with which the corporations divvied up his homeworld. Cordo’s citizenry was treated as indentured servants and savages. His anger grew within him like a young sapling and flourished over the years. Yet, in spite of this, Elding was unable to meet his holders with any resistance. Never athletic or the warrior, Elding had excelled at intellectual pursuits. Once he had attempted an escape with other nobles, but at the last moment, an alarm was sounded, and he was betrayed and left behind. After this he was put into solitary confinement by the guards. In the rest of the Republic, the Sith War had taken shape, and the Sith had begun their incursion into Republic space.
When the Sith came to Cordo, they were brutal, shredding Republic soldiers without remorse. When their leader met Elding on one incursion into Republic territory, the Sith Lord took pity on him and rescued him from the pits. He could sense the Cordo's subtle touch with the force and taught him many fundamental skills and abilities.
Without warning, however, the Lord pressed back at the enemy lines and penetrated once more the Republic's mining pits. There, the Sith stunned Elding and left him in the mines, promptly retreating back to their previous front line. There, the Sith waited for Elding to claim his training and overthrow the Republic ranks from within.
Name: Darth Machis
Species: Human Offshoot (using Near-Human Species rules)
Class: Noble/Jedi/Sith Apprentice/
Lvl: 3/4/3
Abilities:
Dex 12+1 Str 12+1 Con 14+2 Int 14+2 Wis 18+4 Cha 19+4
HP: 103
Def: Ref +2+1+1+10+10= Fort +1+2+1++2+10+10= Will +2+3+2+10+10=
BA: +2+4+3
Feats: Linguist, Prof (pistols, simple, lightsaber), Force Sensitive, Focus (Perception, Use the Force), Force Training x4, Force Readiness (KOTOR), Unstoppable Force (FU)
Skills: Deception +3+5+5, Initiative +1+5+5, Perception +3+5+5+5, Persuasion +3+5+5, Treat Injury +3+5+5, Knowledge [Galactic Lore +2+5+5], Use the Force +3+5+5+5
Talents: Noble Fencing (KOTOR), Lead by Example (FU), Advanced Lore (JATM), Known Weakness (JATM), Affliction (KOTOR), Dark Side Adept
Force Powers: [T] Force Grip, [T] Force Slam, Farseeing, [M] Mind Trick, Drain Energy (JATM), Negate Energy, [D] Force Lightning x3, [T] Repulse (FU), Cryokinesis (JATM), [D] Lightning Burst (LE), Rebuke, [M] Obscure (LE), [T] Ballistakinesis (LE), Combustion.
Force Techniques: Force Power Mastery (Force Lightning)