As promised, here was the second of three lead-up Action Scenes for our Act I. In this scene, the escaped Mentallo leads a force to attack the Federal Reserve HQ in Wash. D.C. As you'll see, it doesn't turn out the way he had planned, but things get out of hand quickly. The stats for Mentallo can be found on BR43. The SHIELD Operatives' stats are included below.
Action
Scene: Hydra Attacks the Federal Reserve
On a late Friday
afternoon, a group of Hydra troopers are dropped off along Henry
Bacon Dr. in WDC. Lastly, a figure in a
red jump suit with tinted head gear--Mentallo--also steps out of the back of the van. Moving quickly across
the well-kept lawn, the cadre moves along a side-street towards
21st St, towards a side door of the Federal Reserve Board of
Governors building. As they approach, three men unload a
delivery truck of paper and office supplies. Mentallo motions for two
of his hydra agents to move eliminate the bystanders. With gun-shots
in the background of the next panel, Mentallo motions for his last troopers to unlock
the entrance door, and sneak into the reserve to set the bomb packs
strapped to their backs. They unlock the door, then shoot the
security guards inside with their silenced rifles.
Suddenly,
gun-shots ring out, laying down the four hydra troopers on the
ground. Turning around, Mentallo, now sees the unloaders are really
SHIELD agents. Thinking on his feet, Mentallo uses his mental
abilities to deceive the agents into believing he has already rushed
inside the building. Sprinting inside at breakneck speed, the agents
don't have time to notice, Mentallo has actually remained behind to
pick up a bomb-pack, proceeding to follow the last of the three into
the vacant halls of the FR.
When the heroes
make their way into the building, Mentallo has mind controlled two of
the agents. The third lays unconscious--possibly dead--at an intersection in the hallway.
Controlled
SHIELD Operative
Solo d8 Buddy
d66 Team d4
Crack-Trained
Agent of SHIELD Mind Controlled
SHIELD issued
Agent Gear
Pistol Firearm
d6 Body Armor d6 Disguises d6
SFX: Double-Tap:
Step up or double Firearm die against a single target. Remove the
highest rolling die and add 3 dice for your total.
Limit: Gear, add
a d6 or step an doom die to shutdown SHIELD issued Agent gear.
Combat Expert
d8 Tech Expert d8 Vehicle Expert d8
Complication:
d12 Mind Control (Persistent).
Players can be incorporated much in the same way as the first lead in scene. Prompting the heroes with, "Why are you in Washington DC? Who are you visiting? What villain plot are you foiling? Which big-wig invited you to DC in anticipation of the SHRA?" From there, the Watcher can help get them to the exterior of the building and on scene.
The hallways are eerily silent inside the reserve. When the heroes eventually find Mentallo and his brain-washed Operative body-guards, he is setting the timer on the bomb which he has placed on the directors' table in the board room. One of the operatives stands watch while the other uses furniture to barricade all but one set of double doors. Depending on the Watcher's preference, the board could be in session or empty.
Distinctions on the Floor:
Overturned Board
Room Chairs American Flags Colossal Board Table
Tactics: Mentallo will
try to ditch in the chance that either the bomb is set to blow within
two rounds, or if both of his SHIELD captives have been
incapacitated. It takes 1 full action to set the bomb--although he does not need to roll against anything. His get-away plan was to sneak quietly into a manhole
cover outside the building. If this exit strategy is covered, he will
try to utilize a jet-pak (Flight d6) to fly towards the coast and the
ocean where a hydra sub awaits. He has little concern for the well-being of the SHIELD operatives.
