Infinite Worlds: RPG Factory
Original Roleplaying Resource Material and Game Settings--Batteries Not Included
Monday, July 1, 2013
Action Scene: Hydra Attacks in Washington D.C.
Saturday, June 29, 2013
House Rules
Using Two Distinctions:
Tuesday, June 18, 2013
From there, we dived into the Civil War event book:
Act I of Civil War: Furious Avengers
Solo: D10 Buddy: D8 Team: D6
Don't Make Me Angry Sarcastic Genius
Specialties: Cosmic Expert: D8 Covert Expert: D8 Medical Master: D10 Science Master: D10
Thursday, January 26, 2012
Darth Machis
Darth Machis The Liberator
It has been said by the nobles of the galaxy that a leader is born, not made. Obviously, the nobility would prefer to close the doors to their ranks. Oppositely, one could say a Sith is made, not born. Through crucibles of passion and rage, truly awful Sith are shaped and pushed by the people, circumstances, and conflicts around them. The formation of a Sith is a kind of philosophical alchemy in which all the parts and members of a force user are sacrificed so that a new being, fearful and powerful, arises wholly different from what he once was in both disposition and appearance. This is no different for the person of history known as Darth Machis: “The Liberator”.
Born into the royal family on the planet Cordo, Elding Ruko rarely worked manual labor. This was particularly notable, mainly because Cordo is rich with a certain isotope of carbon (C15) used in durasteel alloy that is somewhat uncommon in the galaxy. The majority of the populace worked for their entire lives either stripping or processing the carbon deposits within Cordo’s crust. Often Elding would wonder why he was different than the less fortunate citizens of Cordo. He was reprimanded many times for asking these questions and was always told that the royalty had to “protect the citizens of Cordo.” Elding eventually listened, and as he showed much ingenuity, he was encouraged to devote himself to discovery, science, and inventing.
During Elding’s childhood, the Republic’s corporations eyed Cordo hungrily. A number of corporations tried to illegally land troops on Cordo’s surface and hastily declare it a colony before any agency was the wiser. With riches to spare, Cordo’s King took great pains to lobby those Senators and Sectors which benefited most from his planets’ resources. Due to economic factors, import tariffs, and some not so subtle hints, a group of Senators realized they could get their Carbon 15 cheaper if Cordo was a part of the Republic. Cordo was nominated for colonization, assigned to a committee, and approved in no more than 6 days. In 7, the Cordo ruling family had been captured and put to work in the C15 fields. The King had met with an accidental, but rather timely demise a few months after Cordo’s colonization.
On the C15 farms, Elding saw the disregard with which the corporations divvied up his homeworld. Cordo’s citizenry was treated as indentured servants and savages. His anger grew within him like a young sapling and flourished over the years. Yet, in spite of this, Elding was unable to meet his holders with any resistance. Never athletic or the warrior, Elding had excelled at intellectual pursuits. Once he had attempted an escape with other nobles, but at the last moment, an alarm was sounded, and he was betrayed and left behind. After this he was put into solitary confinement by the guards. In the rest of the Republic, the Sith War had taken shape, and the Sith had begun their incursion into Republic space.
When the Sith came to Cordo, they were brutal, shredding Republic soldiers without remorse. When their leader met Elding on one incursion into Republic territory, the Sith Lord took pity on him and rescued him from the pits. He could sense the Cordo's subtle touch with the force and taught him many fundamental skills and abilities.
Without warning, however, the Lord pressed back at the enemy lines and penetrated once more the Republic's mining pits. There, the Sith stunned Elding and left him in the mines, promptly retreating back to their previous front line. There, the Sith waited for Elding to claim his training and overthrow the Republic ranks from within.
Name: Darth Machis
Species: Human Offshoot (using Near-Human Species rules)
Class: Noble/Jedi/Sith Apprentice/
Lvl: 3/4/3
Abilities:
Dex 12+1 Str 12+1 Con 14+2 Int 14+2 Wis 18+4 Cha 19+4
HP: 103
Def: Ref +2+1+1+10+10= Fort +1+2+1++2+10+10= Will +2+3+2+10+10=
BA: +2+4+3
Feats: Linguist, Prof (pistols, simple, lightsaber), Force Sensitive, Focus (Perception, Use the Force), Force Training x4, Force Readiness (KOTOR), Unstoppable Force (FU)
Skills: Deception +3+5+5, Initiative +1+5+5, Perception +3+5+5+5, Persuasion +3+5+5, Treat Injury +3+5+5, Knowledge [Galactic Lore +2+5+5], Use the Force +3+5+5+5
Talents: Noble Fencing (KOTOR), Lead by Example (FU), Advanced Lore (JATM), Known Weakness (JATM), Affliction (KOTOR), Dark Side Adept
Force Powers: [T] Force Grip, [T] Force Slam, Farseeing, [M] Mind Trick, Drain Energy (JATM), Negate Energy, [D] Force Lightning x3, [T] Repulse (FU), Cryokinesis (JATM), [D] Lightning Burst (LE), Rebuke, [M] Obscure (LE), [T] Ballistakinesis (LE), Combustion.
Force Techniques: Force Power Mastery (Force Lightning)
Thursday, July 22, 2010
Current Projects
The Second project is a completely original work. The end goal is to have stand alone rules and game mechanics to create a Nano-Tech RPG. Characters will utilize their social awareness, athletic prowess, and mental fortitudes to function in a future Earth where humans accomplish colossal deeds utilizing the smallest of machines.
More will be revealed, but for now, here is the opening crawl for the Saga Campaign.
Ten years after the end of the Mandalorian War and the Sith Wars, conflict continues as consistent skirmishes expose the embers of war. Meanwhile, the peoples of the galaxy try to find stability and live peacefully among each other. The Republic, under the guidance of the Jedi, relentlessly chase the Sith back to their core systems. Sith forces, after years of retreat and skirmishes, refuse to leave quietly and continues to harass and engage the Republic’s military and its citizens. The exhaustion of conflict has set into the once serene Galactic Republic, and the populaces of both
Sith and Republic sense the growing resentment of certain citizens within their systems. A few have begun to chafe under the rule of the Republic and the Sith, and have started expressing their malcontent through unconventional acts.
Beyond the explored borders of either the Galactic Republic or the Sith Empire a clan of Mandalorians, rejected by their own people, ekes out an existence as soldiers for hire among the strange and mysterious worlds of the Unknown Regions.
Surviving through the cunning which had once held the galaxy in awe, they made their way to Giaca, the only world that has received them.
Sunday, July 18, 2010
Ribbon Cutting
My hope is that, as the title of this page suggests, this will be a factory in which whole worlds of rpg are constructed and prepared. My other hope is that these writings and ideas would be shared with others to inspire, excite and entertain. Any comments are welcome. Any ideas are welcome. Expect solid works of literature, and when you have a critique, question, or suggestion that comes to mind, add it to the comments section. So let's cut the ribbon. Pull the levers, press the buttons, and start the machines. This factory is open.
(Also, if anyone knows of a good resource for background pictures and graphics for blogs--or any easy ways to make my own--could you let me know).
