Monday, July 1, 2013

Action Scene: Hydra Attacks in Washington D.C.

As promised, here was the second of three lead-up Action Scenes for our Act I. In this scene, the escaped Mentallo leads a force to attack the Federal Reserve HQ in Wash. D.C. As you'll see, it doesn't turn out the way he had planned, but things get out of hand quickly. The stats for Mentallo can be found on BR43. The SHIELD Operatives' stats are included below.
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Act I of Civil War: Furious Avengers
Action Scene: Hydra Attacks the Federal Reserve

On a late Friday afternoon, a group of Hydra troopers are dropped off along Henry Bacon Dr. in WDC. Lastly, a figure in a red jump suit with tinted head gear--Mentallo--also steps out of the back of the van. Moving quickly across the well-kept lawn, the cadre moves along a side-street towards 21st St, towards a side door of the Federal Reserve Board of Governors building. As they approach, three men unload a delivery truck of paper and office supplies. Mentallo motions for two of his hydra agents to move eliminate the bystanders. With gun-shots in the background of the next panel, Mentallo motions for his last troopers to unlock the entrance door, and sneak into the reserve to set the bomb packs strapped to their backs. They unlock the door, then shoot the security guards inside with their silenced rifles.

Suddenly, gun-shots ring out, laying down the four hydra troopers on the ground. Turning around, Mentallo, now sees the unloaders are really SHIELD agents. Thinking on his feet, Mentallo uses his mental abilities to deceive the agents into believing he has already rushed inside the building. Sprinting inside at breakneck speed, the agents don't have time to notice, Mentallo has actually remained behind to pick up a bomb-pack, proceeding to follow the last of the three into the vacant halls of the FR.

When the heroes make their way into the building, Mentallo has mind controlled two of the agents. The third lays unconscious--possibly dead--at an intersection in the hallway.

Controlled SHIELD Operative
Solo d8 Buddy d66 Team d4
Crack-Trained Agent of SHIELD Mind Controlled
SHIELD issued Agent Gear
Pistol Firearm d6 Body Armor d6 Disguises d6
SFX: Double-Tap: Step up or double Firearm die against a single target. Remove the highest rolling die and add 3 dice for your total.
Limit: Gear, add a d6 or step an doom die to shutdown SHIELD issued Agent gear.
Combat Expert d8 Tech Expert d8 Vehicle Expert d8
Complication: d12 Mind Control (Persistent).

Players can be incorporated much in the same way as the first lead in scene. Prompting the heroes with, "Why are you in Washington DC? Who are you visiting? What villain plot are you foiling? Which big-wig invited you to DC in anticipation of the SHRA?" From there, the Watcher can help get them to the exterior of the building and on scene.

The hallways are eerily silent inside the reserve. When the heroes eventually find Mentallo and his brain-washed Operative body-guards, he is setting the timer on the bomb which he has placed on the directors' table in the board room. One of the operatives stands watch while the other uses furniture to barricade all but one set of double doors. Depending on the Watcher's preference, the board could be in session or empty.

Distinctions on the Floor:
Overturned Board Room Chairs      American Flags      Colossal Board Table

Tactics: Mentallo will try to ditch in the chance that either the bomb is set to blow within two rounds, or if both of his SHIELD captives have been incapacitated. It takes 1 full action to set the bomb--although he does not need to roll against anything. His get-away plan was to sneak quietly into a manhole cover outside the building. If this exit strategy is covered, he will try to utilize a jet-pak (Flight d6) to fly towards the coast and the ocean where a hydra sub awaits. He has little concern for the well-being of the SHIELD operatives. 

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